Sync, the leading 2nd screen company that has created amongst other interactive shows Who Wants to be a Millionaire and Money Drop PlayAlong apps is launching a first massively online multiplayer quiz game where you play simultaneously against thousands of other players, in short and intense competitions. Players will “PlayAnytime” 24/7 and PlayAlong” direct on TV during the TV Show. XtraLife has helped Sync to manage up high volume of concurrent players. https://bethewone.com/
Laurant Weill, CEO Sync
Antegods is a fast-paced arena action game in which ancient civilizations have taken to space. Because we wanted to use a cloud-based solution for the final implementation we had to look into the best cloud provider and its accompanying SDK. Based on criteria such as scalability, security, price, migratability, active support and feature support we decided to go with XtraLife. We’ve detailed on Gamasutra why we chose the best solution.
Peter de Jong, CTO CodeGlue
Kartu Muslim is a very advanced AR product targeted at kids. Clients buy the card in convenience store, and scan the card with their phone to let a 3D animation appear. We decided to use XtraLife because they built for us a proper solution which enable us to sell cards in shops and make sure the codes are properly used, even if users switch to new devices. The Code Management platform has been really useful and gives us the flexibility to sell as many cards as we want accross Indonesia with precise view on the results. http://www.kartumuslim.com/
Rokimas Soeharyo, COO Touchten
Crown Chronicles is a strategic role-playing game with team management, and collectible characters, where you can : accomplish quests, recruit mercenaries and participate in events. To put it simply, it’s a RPG like no other. So when we had to make a choice on backend solutions, we decided to look after a company like no other. We wanted to offer a lot of features on our game and Xtralife provided us with all those features. We’ve built the whole game mechanism and LiveOps on the platform, to create easy way to create and manage events. We saved a lot of development time and money with Xtralife, and our game is better and easy to operate as ever. https://www.crown-chronicles.net/
Ghislain, CEO Crown Chronicles
TOOTSY is the first application with which you can easily customize your video with royalty free music and as many sound effects as you need. Thanks to TOOTSY and its sound filters, you can create more emotional, stronger and copyright-free videos to share with your loved ones on all platforms such as YouTube, Vimeo and Facebook. You also can complete your Snapshat or Instagram video with TOOTSY’s sound filters. A new funny way to discover the emotional impact of music to video. TOOTSY’s music library is enriched by artists worldwide who, while retaining 100% to their music, allow the general public to use their music for all kind of non-commercial videos. “We have a lot of data to store and Xtralife helps us to deal with it and manage it properly and efficiently. Xtralife team help us to allow users to store, share and rank videos, and generally speaking to gamify the user experience. Thanks to Xtralife tools, we will be able to offer users an access to a large bank of sound emoji and music from artists from around the world”. http://tootsy.co
Sophie BOULET, CEO Tootsy
We are the studio behind Game of Warrior and Ola around the world. Xtralife is our prefered backend and we use some standard features like leaderboard or login. It is easy to integrate, and the support quality is very high. The team is really fast and nice to answer all our questions. Now we have all features we want in our games, and we are reassured about our backend. We now use Xtralife solutions for multi-player on four of our games, and we hope more in coming years. https://www.maysalward.com/
Nour Khrais, CEO Maysalward
Chicken Tsunami is an awesome side-scrolling game that challenges you to tap, hold, and swipe your mobile device screen. Jump from platform to platform to acquire epic power-ups to defeat enemies or to overcome most obstacles. Evolve your chickens and multiply them to get amazing benefits. More chickens = more chance of survival. Speaking of benefits, power-ups are plentiful and easy to acquire. Collect eggs to hatch more Cuckoo Chickens. Use the Corn bits you find on your run to buy cool items and buffs in the store. Players can also collect corns to unlock special items and features. XtraLife helped us to build all of this easily! https://www.facebook.com/Chickentsunami/
JD Abenaza, CEO Zeenoh
Ever heard of Gideros ? It’s a free and open-source cross platform LUA based engine to create amazing games. At Sinistersoft, after trying Xtralife's leaderboards and achievements with our 3D retro space game "RetroStar" we are creating a multiplayer sudoku. The Xtralife team helped us to deal with player profile, player data and turn by turn gameplay. XtraLife has been very helpful to help us build LUA functions to easily interface Gideros with Xtralife. We work with Xtralife solutions on another game ( release in 2018 ) but at this point, we can just tell you that we make this game fun and Xtralife make it run. https://www.sinistersoft.com/
Anthony Ball, CTO SinisterSoft
Math Mathews Fractions is an adventure video game to understand and practice fractions. Action, adventure, exploration and fights are common for a pirate game, but the player will also face riddles and mysteries! We have obviously tried to create a fun game, but the educational dimension has led the whole production from the start. Xtralife help us with cloud backup to synchronize all our data. http://kiupe.com/en/
Utku Kaplan, Creative Director
pix the cat
"Pix the Cat - as a scoring game - is making extensive use of a "ghost" system. There is currently no support for such feature on Android using Google Play Games Services, so we were really relieved to discover XtraLife was able to help us with this. Not only the pricing was really, really competitive, but the technical support CotC team provided us to integrate the SDK was truly incredible and very efficient. If we had to resort to our own system, it would have taken 2 weeks to setup a custom system using Google App Engine or similar cloud solution. Using XtraLife the same took 16 hours."
Romain Tisserand, Playdigious
"Jaddream is not your average game. It's special from a business perspective, as you can use your virutal tokens you earn to go on a real dream holiday. Technically it's equally as unique. It's not even one single app: it's a collection of nine different casual games interconnected on the backend, sharing user data, virtual currency, etc. This must be a smooth experience for the users, but it's an incredibly challenging task from a development perspective. XtraLife with its game domains feature and solid architecture easily saved us hundreds of development hours, and contributed enormously to Jaddream's success.”
Lead Developer, Jaddream
"Working with XtraLife has been a great surprise. Despite being in development at that time, the technology was functional from day one when we integrated it, and the development team were always very responsive to our support needs and feature requests. I'm confident that it will give us a competitive edge and play a major role in our next titles' success."
Emeric Thoa, The Game Bakers, makers of Combo Crew, the social and asynchronous beat’em up
pastagames pix'n love rush
"We developed the Official Videogame of the great retro-gaming exhibit «Game Story». We wanted it to be faithful to the competitive spirit of 1980's arcade games. We developed the game for both iOS and Android, and wanted to have a unique leaderboard, cross-platform, with a simple back-office available online. We could integrate XtraLofe in less than a week on both platforms, and experienced not a second of server downtime during the 4 months of the exhibit. The simplicity and elegance of its APIs, coupled with the robustness and scalability of AWS proved to be the perfect fit, and allowed us to meet the deadlines and achieve a smooth experience.’’
Fabien Delpiano, Pastagames
“XtraLife has allowed us to add complex and robust multiplayer interaction to Mijnlieff with significantly reduced implementation time.The team have always been responsive to our questions and have added new features and new platform support during development.’’
David Oakley, CTO, Astraware, makers of Mijnlieff
"We had a very good experience with XtraLife and their cross-platform multiplayer solution, one of the few in this field. Developing Artillery Strike, a cross-platform multiplayer game with social networks integrated, using the technologies they offered, was much easier. The team was offering us the support and features needed along the development process. Definitely we will keep working with them on future projects and I am gladly recommending them."
Stefan Ivanovich, Senior Android Developer, Advanced Mobile Applications, makes of Artillery Strike