TWO TALES OF SLAYING THE DRAGON

It’s hard to imagine sometimes how much code is behind simple tasks in a game. Let us tell you a tale; two tales, actually. One from the player’s perspective and one from the devel... continue reading

5 THINGS WE DO THAT OTHERS DON'T

When you pick a backend-as-a-service for your game, there are a few boxes all market players check off nicely: user management, leaderboards, scalability... the very basics, may we... continue reading